Ty Grenier

This website contains the art of Ty Grenier, including digital and traditional full illustrations, sketches, works in progress, and anything else he deems cool enough to show to everybody.

Purpose

Took a step back for a while to look at what I’m creating and what my goals are. Long story short, I’m going to focus on two things: prop design and purely convention stuff.

I think one of my biggest downfalls in the last few years has been trying to stretch over too many markets with the same art. Without having a focused intent for each project, I seem to have missed all of the marks instead of nailing one.

I love concepting props (especially weapons) so I’m going to focus my professional portfolio on that, from 2D concepts to 3D models, including low-poly models with hand-painted textures (Blizzard style) to high-detail photoreal stuff. If I can keep my main focus within those bounds I think I can make a portfolio worthy of a studio.

Convention art will have a lot more thought behind it than my past art, which was basically “here’s a character or an object, and that’s it.” I want to make people smile, or laugh, or think. I want to make things people want on their wall (or stuck on a water bottle or pinned to their clothes, etc).

I always disliked the versions I saw of Drizzt Do’Urden’s scimitars Twinkle and Icingdeath from R. A. Salvatore’s books. I decided they would be a good place to start with my new focus on props and weapons. Here’s the 2D concept…

And here is an early render of the low-poly 3D model. The modeling is pretty close to done, but the painted texture has a long ways to go still.

I take commissions. Pricing is completely dependent on each individual project, so please contact me and we can work out a plan.